Desert of the Wind

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Winds of change

Ever since the fall of the Third Kamie of the Desert of the Wind, a struggle in power has been raging for a generation. The Elves defend the nation of Solarin along the western coast. The Dragonborn and Tiefling nation in the North, the Cult of Ozomyn, continually expand their territory. Bhuka nation in the northeast of the Desert defend their culture as old as the Desert as itself. The southern expanse of the Desert is consumed by the Thri-kreen hive. Newly established humanoid settlements at Escape Pass in the southeast struggle to survive the harsh environment. The center of the land is ruled by the Scorpionfolk, the deadliest denizens of the Desert. The Queen of the Scorpions, consumed by her greed, is ravaging the Desert to find its hidden wealth and expand her rule.

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